HTML5 1.1 Update
Balance Changes
Duck - 4% speed buff
In general, the game was slightly too difficult and slow paced. Although it seems like this should increase the difficulty, when combined with the next change, it actually makes it slightly easier.
Lasers - 4% horizontal spread increase
This is self explanatory. In order to not make the game more difficult with a speed increase, the lasers must be more spread out.
- 15% vertical spread limit increase
The game would get to boring and the lasers would often line up causing the scores to be based much more on RNG than skill. This should cause there to line up less often and vary slightly more.
- 7.7% decrease in laser width
The main reason for this change was player feedback that the hitboxes were too large. This change should not affect gameplay too much but might cause slightly less frustration.
Quality of Life Changes
Duck flies at 2x speed during the "pre-roll" phase
This should minimize the time you spend staring at the screen at the start of each run.
Future Goals
Zoom effects at the "pre-roll" phase
Mobile compatibility
Above updates to download version
Bro, thanks for reading this. You must really be obsessed with flappy birb - Micah
Files
Get Flappy Duck
Flappy Duck
Super polished game about navigating your ghost duck through lasers in space
Status | Released |
Author | LiveDieRespawn |
Tags | 2D, Arcade, Flappy Bird, one-button, Pixel Art, Space, Unity |
Languages | English |
Accessibility | Color-blind friendly, High-contrast, One button |
More posts
- HTML5 1.1.1b UpdateNov 10, 2021
- Windows 1.1 UpdateNov 10, 2021
- HTML5 1.1.1a UpdateNov 04, 2021
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