GardenJam 1.1 Update
UI Changes
Added Main Menu
There is now a main menu with a complete options menu, including a revamped music and sound system (no sounds currently) as well as kind of working resolution settings. The credits still need to be updated to include CodeMonkey.Utils. It should be easier to add a level select in the future.
Revamped Win, Lose, and Pause Menus
Changed out the crappy old menu for a clipboard design, looks much more clean and has much more potential
Game Play
Slightly Improved Gameplay
Seed packets now don't need to be clicked every time to plant
Plants have green cell borders when ready to be harvested
Cleaner Code, Less Bugs and Better Performance
Improved flexibility and everything really. Plant rates disappearing fixed (pieces of paper at the bottom)
Future Goals
Tutorial
A interactive tutorial level
Multiple Levels/Environments
More levels with different environments, maybe cookie clicker prestige mechanics
Weeds
Auto spawning weeds that cost money to remove
Locked Seed Packets
Levels start with some packets locked that must be purchased to unlock
More seed interactions
Can mutate, spread, etc.
Plant Stats
A pop-up that tells you that specific plants price, income, mutations, etc.
Anyway, thanks for supporting my project, even just reading this helps! - Micah
Files
Get Garden Jam
Garden Jam
A gardening game on steroids
Status | Released |
Author | LiveDieRespawn |
Tags | 2D, brackeysjam, Gardening, one-button, Pixel Art, Short, Top-Down, Unity |
Languages | English |
Accessibility | One button |
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