GardenJam 1.1 Update


 UI Changes

Added Main Menu

    There is now a main menu with a complete options menu, including a revamped music and sound system (no sounds currently) as well as kind of working resolution settings. The credits still need to be updated to include CodeMonkey.Utils. It should be easier to add a level select in the future.

Revamped Win, Lose, and Pause Menus

    Changed out the crappy old menu for a clipboard design, looks much more clean and has much more potential

 Game Play

Slightly Improved Gameplay

    Seed packets now don't need to be clicked every time to plant

    Plants have green cell borders when ready to be harvested

Cleaner Code, Less Bugs and Better Performance

    Improved flexibility and everything really. Plant rates disappearing fixed (pieces of paper at the bottom)

 Future Goals

Tutorial

    A interactive tutorial level

Multiple Levels/Environments

    More levels with different environments, maybe cookie clicker prestige mechanics

Weeds

    Auto spawning weeds that cost money to remove

Locked Seed Packets

    Levels start with some packets locked that must be purchased to unlock

More seed interactions

    Can mutate, spread, etc.

Plant Stats

    A pop-up that tells you that specific plants price, income, mutations, etc.


Anyway, thanks for supporting my project, even just reading this helps! - Micah

Files

GardenJamHTML5_v1.1.zip Play in browser
Dec 31, 2021
GardenJam_v1.1.zip 28 MB
Dec 31, 2021

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